Module Overview
Originated by: Prof Damien Coyle
Gamification commonly employs game design elements to improve user engagement, organisational productivity, flow, learning, crowdsourcing, employee recruitment and evaluation, usefulness of systems, physical exercise, voter apathy, and much more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals.
This module looks at how gamification can improve an individual’s ability to comprehend digital content and understand a certain area of study such as music.
